Ian Cheng’s work explores the nature of mutation and the capacity of humans to relate to change. Drawing on principles of video game design, improvisation, and cognitive science, Cheng has produced a series of simulations exploring an agent’s capacity to deal with an ever-evolving environment. These works culminated in the Emissaries trilogy, which introduced a narrative agent whose motivation to enact a story was set into conflict with the open-ended chaos of the simulation. Most recently, he has developed BOB (Bag of Beliefs), an AI creature whose personality, body, and life story evolve across exhibitions, what Cheng calls “art with a nervous system.”
Recent solo exhibitions include: Ian Cheng Emissaries, Julia Stoschek Collection, Berlin (2018); Ian Cheng, Serpentine Gallery, London (2018); Emissaries, MoMA PS1, New York (2017); Forking at Perfection, Migros Museum, Zurich (2016); Emissary in the Squat of Gods, Fondazione Sandretto Re Rebaudengo, Turin (2015).
Recent group exhibitions include: Mud Muses, Moderna Museet, Stockhom (2019); If the Snake, Okayama Art Summit, Japan (2019); May You Live in Interesting Times, Venice Biennale (2019); New Order: Art and Technology in the Twenty-First Century, MoMA, New York (2019); Leaving the Echo Chamber, Sharjah Biennial, UAE (2019); Low Form, MAXXI, Rome (2018); I Was Raised on the Internet, MCA Chicago (2018).