Born 1984 in Los Angeles, California. Lives and works in New York.
Ian Cheng's work explores the nature of mutation and the capacity of humans to relate to change. Drawing on principles of video game design, improvisation, and cognitive science, Cheng has produced a series of simulations exploring an agent's capacity to deal with an ever-evolving environment. These works culminated in the Emissaries trilogy, which introduced a narrative agent whose motivation to enact a story was set into conflict with the open-ended chaos of the simulation. Most recently, he has developed BOB (Bag of Beliefs), an AI creature whose personality, body, and life story evolve across exhibitions, what Cheng calls "art with a nervous system."